I have a laptop. My laptop doesn’t play sound, cannot connect to the Internet and the disc drive is a little sketchy.
A small woman, actually a girl, just exclaimed on the train: “I’m not a terrorist! I’m a citizen of America!” To which I muttered: “good for you.”
Anyway my laptop deficiency is not a problem for me because I have a smartphone. My phone has allowed me to play critically acclaimed games like “Sword & Sworcery” and popular games like “Angry Birds.”
“I’m an advocate for all human rights. I love people. Don’t be alarmed.”
She goes on.
anyANYway: the idea of playing video games on my cell phone intrigues me because
“(singing) and the hoome of the braaave!”
intrigues me because the games can be purchased directly through the device and can be created by small studios—even individuals. Seems that video games have moved away from the necessity of being financed by large companies. The capability was always there for a lone programmer to create a game. The difference now is that the Internet and strong computers allow these games to be distributed in ways not possible in the world of exclusive gaming hardware.
…now she’s giving peace signs to people. Yes, we all love you too. “You only live once!” And I reach my stop.
My favorite smartphone games are Canabalt, Sword & Sworcery, Jetpack Joyride, Electro Master and Maple CC. All of these games are optimal cell phone games because they are cleverly designed to work with the touchscreen rather than trying to circumvent it.
Right now I do not have patience for any game that attempts to ignore the physical boundaries of its platform by adding a touchscreen version of a control pad. Those things are not easy to use. Instead, I am glad to see game creators embrace the touchscreen as the user’s sole interface with the artificial world.
Additionally, I am tired of puzzle games. They’re cool but they are just not who I am. Give me an environment to play in. Give me a place to explore. Give me textures to interact with. Give me these things and you’ve got me.